While it deals 50 less damage on. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Assists are awarded when you hurt a target, but is ultimately killed by someone else. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. But should it. You still need to hit the target. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. It is unlocked and upgraded using Certification Points. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. Estimated downtime is 3 hours. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. 86K subscribers in the Planetside community. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. Hardpoint and softpoint ammos now serve a larger purpose in character building. Always concs. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. It's about not being disadvantaged. Covert Drop Implant. 5 is only 200 certs to get compared to the level 5 nanoweave armor which is 1000 certs. Have you considered putting on Nanoweave yourself? You know. When engaging enemies while flying, your whole body will be open to enemy fire, so you will need this. Resist, ASC/bando, and default gun/Carv-S with a good squad. Especially with the lowest damage LMG in the game. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. CORRECTIONS! Keep your annotations on! There were three big calculation er. It is unlocked and upgraded using Certification Points. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. Rank 5: killing an enemy player resets the timer as well. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. Combat surgeon helps fix that. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground & air vehicles, and teamwork to destroy your. 0 % resist shield 1. Nanoweave is available to everyone, even the sniper. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). The starting guns are fantastic. Most players you come up against will have higher than nanoweave 1 or 2 so in a 5050 fight you're going to lose more often than not. Nanoweave needs to be removed. Armor 9 , TTK has increased for 28. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. I'm wondering where to place my certifications for an optimal build. Stick to cover as much as possible. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. PlanetSide 2 Forums. Unlock and use your Medical kits as often as possible. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. For instance, if you usually gear up a Stalker Infiltrator with Nanoweave Armor, the Cortium slot. Redeploy by pressing U. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. PlanetSide 2 Forums. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. SomeRandomTrSoldier Planetside 2 Nanites. #10. Nanoweave also makes a great choice for indoors combat. Restoration kits. So the idea with this loadout is that it can be very versatile at almost all ranges at. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. default sidearm, nanowave armor, assimilate, and critical chain. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Usually enough to require one. I use revive grenades (find them more useful than frag grenades in most situations). When equipped, the player holds the C-4's detonator, rather than the bricks themselves. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. PlanetSide 2. 3. Just doesn't stack when you're cloaked. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. 143dmg 10m, 1000hp/143= 6. I think you get 1 shot by snipers to the body if your not wearing it. You can more certs from support classes then being a terminator. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Rumor of their presence has become synonymous with unease and paranoia,. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. The only way nanoweave could be remotely acceptable is if they returned it to extra health but added a considerable movement penalty. Nanoweave is still the meta during most fights. All Discussions. DashRendar , Jan 29, 2014. HOW DO I LEAVE. Flanker Armor increases resistance to C4, ensuring that two bricks will not be able to kill a Main Battle Tank. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. #10 Last edited by Tommyp2006, Nov 4, 2014. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. PlanetSide 2 Forums. The C4 and other protection should still apply though. This update contains a massive push toward a better starting experience for new players. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. armor 7 , TTK has increased for 40. On the other hand, carapace is gonna. PlanetSide 2 Forums. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Keep in mind with nanoweave, this will take 2 shots. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. It adds damage resistance to small arms for your torso, arms and legs. Now, for tech plants/amp stations, nano weave. Medic: The TAR or the Cyclone TRV. #2. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. I'd suggest Nanoweave + NNG for your average player. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. get back previous state of Nanoweave Armor (e. Infiltrator: I would suggest against this for a new player. Nanoweave nerf is first a nerf for OP HA class. Nanoweave and Kinetic Armor Nano-Armor Cloaking is an ability available to the Infiltrator. Yes the movement reduction is annoying but with a nanowaeave you do boost your survivability by a bit which is noticeable during most fights with and without it. TTK has increased 1. You are going to get shot at. Anti-personnel mines are great. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. You can solo almost anything in the game, vehicles included, with these. If you want the maximum power in single 1v1s, go for Nanoweave. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. 4x scope for TR LMG. [deleted] • 2 yr. All PS4 servers will be offline for the following update, April. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. . NMG does work with Flak Armor, and it even absorbs fall damage. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). I'd recommend NMG for most players as it's simple and works pretty well. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. Tommyp2006 , Nov 4, 2014. 11 votes, 95 comments. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. Vanu have pretty limited LA options. So it is better paired with the nanoweave armor ( health increase) or flak armor if you are facing alot of explsoive ordenance and perhaps first aid certification. I just started to get into long range sniping in PlanetSide 2. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. It is unlocked and upgraded using Certification Points. Step 3: Profit. You really need to try it. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. Nanoweave armor. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. Nanoweave 5 won't change anything in. Medics effectively get an extra round worth of life popping their AOE heal. Nanoweave armor increases two rounds for both weapons to kill. The massive size of our continents means. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. #1. 5. nehylen. Increasing the headshot multiplier to 2. You can use the heat mechanic and tiny splash damage to constantly give yourself Flak 5 but it's actually better because it has higher resistances against launchers and light anti vehicle. Title. If you're in doubt, go with Nanoweave. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Headshots does double dmg most headshots does 2. . The shield can absorb. Grenade bando and nanoweave are interchangeable in my experience. Doesn't matter if it's a SMG, Carbine, AR or LMG. But instead of removing nanoweave I'd suggest to add other options: 1. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. PlanetSide 2 Forums. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. 200dmg 10 m,200-40% (80,0) = 120dmg,. Nanoweave Armor, AP mines and ammo pack upgrades if you are going to stick with Engineer. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Here's the spreadsheet. In my opinion C4 is too powerful for it being so universal. adamts01 said. . Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. So, I've really taken a liking to the heavy assault class. Go to Planetside r/Planetside. Of course people will go for the headshots as they bypass nanoweave and add that sweet 2x dmg bonus. Nano-cloak takes a bit more familiarity with the class IMO to use better. proposal:1,Heavy default increases initial movement speed by 10%. If you are a new player you might have trouble getting a lot of kills. I think you're over-representing the capability of the hardware. What's the point of the level 5 nanoweave armor now?. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. Above the line, you should keep your overshield on. 9%. Med Kits normally, but you can run C-4. Nanoweave Armor. Nanoweave works when you aren't cloaked. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. Nanoweave Armor #2 - contains two tables: 1) the table with BTKs at different ranges. Above the line, you should keep your overshield on. Depending on your mouse pad/in game sensitivity you may have to adjust further. I am really happy about this. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. I would personally prioritize your suit slot, then your abilities. This guide only covers common-pool suit slots. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. 2,EMP increases ability damage by 30%. The idea to change it to 2. A flat HP increase is not something that should be in this game. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. No longer reduces movement speed. Perfect time for reviving dead teammates and recharging shields and ability energy. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. 8x VS headshots thats 2. PlanetSide 2. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. trueBusiness, Economics, and Finance. #3. Use it to blow people up. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. I have Nanite 6, Resist 5 and Adrenalin 4. MAX OUT the heal tool, it's one of the best investments in the game. nanoweave does not add raw hit points anymore. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. By default, non-infiltrators have 500 shields and 500 hp. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. CryptoYou're not aiming for the head. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. This thread is an attempt to gather as many different playstyles in Planetside 2 as possible. P. Flak Armor is only good against vehicle weapons. Also chances are your nano regen energy has been depleted in the fighting. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. utility: aux shield. Response Jacket is objectively a better implant. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. Nanoweave armor protects (adds resistance) to the users regen shield. #2. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. If you already kill people easily and want to play more aggressively, go ASC. In other words, it increases the potency of health and shields by 25%. The shield remains active for up to 15 seconds, based on the. 5 or 18 per second while active. Sitting on just over 1k certs, and debating what to put them into. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Stick a couple of ranks in each. NC is the best for that. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. That and nano-armor cloak depletes pretty quickly. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. cert into Nanoweave and shields (standard NMG is good enough) then get a scope and grip for the CARV; then max out your nanoweave and shields. That being said. 1x reflex sight, forward grip, and softcore ammo. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Then finish off with the flare gun. Max nanoweave gives 20% damage reduction from bullets. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. PlanetSide 2. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Assuming, of course, the next instance of damage you take is a small arms (etc. I've also purchased the TMG-50 and slapped the HDS (3. Advanced Shield Capacitor. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. The strength of Nanoweave against the valid damage types remains the same as before; Headshots will now always bypass the Nanoweave resist and do full damage; Nanoweave no longer stacks with the Heavy Assault’s Resist Shield ability. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. It's implant-nanoweave if you stand still, so it's beyond useless. Certs: 61-211 per class 2. 4. Suit slot: add Reinforced Helmet = 25% headshot resistance. Knowledge is power. PlanetSide 2 Forums. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. KupoRU. Spawn Beacon for Squad Leader. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. The Excursion Kukri is an 'anti-vehicle' knife. IIRC max flak gives 50% damage reduction from explosions. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. This. Normally I prefer flak armor. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. PlanetSide 2 Forums. Also in general do NOT invest in new weapons until much higher battle rank. WarmasterRaptor, Jul 4, 2014 #3. If you haven't, be sure to grab nanoweave armor ASAP. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. Sure people could run around with it then, but their not having a different advantage. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Resist heavies instead have 35% damage reduction. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Scr1nRusher, Jul 4, 2014 #2. The idea to change it to 2. Buy suit upgrades next, probably nanoweave. In other words, it increases the potency of health and shields by 25%. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. 72x. Flak Armor. 3. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. The full complement. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. For your Infiltator : unlock recon darts and spam them in battles. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. g. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Assimalate and your choice of second implant. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. 25If heavy assault can hold weapons with both hands, it's really too strong. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. This damage reduction multiplicateively stacks with Nanoweave Armor. 1. defense: nanoweave armor. 5% 10Items do not stack, no matter what they are. My suggestion? Remove it and refund the points. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. 5 sec reduction in shield regen time? or 20% extra HP. You forget the common Nanoweave Armor and Heavy Assaault's overshields. You can argue nano-armor cloak is a bit wasted as nanoweave provides 20% damage resist on normal cloak anyway (not including headshots). See above plus: Weapons - PlanetSide 2 (fisu. The lvl 5 versions are expensive. this is why headshots from high powered weapons can still kill you in 1 shot. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. 9 bullets to Kill 2. You either use nanoweave or you are gimped. Combining Bionics with the list above will give options to do all kind of stuff. Make sure you get the Reflex 1x scope for it. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…These archetypes, previously relegated to meme tier, received an absolutely enormous buff with the nerfing of nanoweave armor and the introduction of extended magazines. 5% 10 Items do not stack, no matter what they are. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. r/Planetside • Old Planetside 2 lighting was just something else. All the details found below. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. PlanetSide 2 Forums. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. So headshots is a must most of the time.